Shots of my engine

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3 comments, last by pasman 19 years, 11 months ago
Hi, I''ve just uploaded a few screenshots of my engine and future game I hope...code name "Rhea" so if you have the time and mood to give me some of your thoughts about the screens i''d appreciate it! thanks. Rhea Engine
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very nice!
it looks preety good!
but 16 FPS?
that''s not very good isn''t it?
why is that low?
It looks pretty good. My only issue other than some obvious ones (like lighting, etc.) is that the camera seems too close to the ground, especially it the last picture compared to the chairs.

tj963
tj963
well, first of all thanks for your comments, the frame rate is so low because my computer isn''t that bright and it''s not yet optimized for state changes, ordered by material etc and also i''m using a quad-tree for the whole level which I know it''s not the best way to do it, I have to do some basic things (lightin,etc) then I''ll start optimizing, maybe some ABT (but no octree...it consumes way too much memory for what i need).

...and second, well the proportions aren''t that good i know, but this is only a demo map, of course we''ll have to work on this aspect.

again, thanks for your comments.
Put some lightmapping, some occlusion culling and you''re ok :-)
--Slashstone - www.slashstone.comNerveBreak free scripting system.

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