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DirectXFreak

Is this an adequate method for terrain texturing?

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Hi, I''m thinking of using the terrain method of stretching a large texture over the terrain and using a detail texture... Is this a bad idea? Is there another method that looks a lot better but isn''t much harder? Thanks...

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It's a somewhat decent method, even AAA titles like Black & White and Battlefield 1942 use it.

I'm currently looking into fragment programs to blend material textures by means of transition maps, but while this promises to look AWESOME, it also promises to be a fricken hell of a lot of work

[edited by - Thygrrr on May 25, 2004 6:20:02 PM]

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