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cpp boy

Whould people pay for ff3 style of game ?

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Hi ! I''m currently in the process in making a 2d game that is an rpg like the typical 2d ff3 game. I was wondering would people buy a game that has an ff3 style and that has a good story and good playability. And if so how much. Here are my answers : 1. Yes 2. from 15 to 30 $ 3. why : Because those are my favorite type of game and I think they are more amuzing that lots of today games. Kevin

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Guest Anonymous Poster
"Hi ! I''m currently in the process in making a 2d game that is an rpg like the typical 2d ff3 game."

-So is everyone and their grandmother.

1. Yes, if it''s absolutely amazing.
2. Probably up to $15. However, I spent $50-60 on the Lunar remakes (well, Lunar IS my favorite game).. so if the game is Lunar-quality, I''d consider spending up to $50.

btw, it''s spelled "amusing."

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1. Yes
2. from $5 to $15 (unless it is a remake of some other game I liked)
3. why : 3/4 view games are still very fun (and great xmas presents)

I generally expect 16/32-bit graphics in newer games tho.

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While you could probably make a few sales (some form of trial/shareware/demo would really be needed to get more then a handful), choosing the right market would really help if you want to make money. The Cell phone and PDA market is very open to those types of games. While you still won''t get more then $30, you can certainly sell more copies if it can run on a Palm, Pocket PC, or smartphone.

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"I generally expect 16/32-bit graphics in newer games tho."

I'd say more along the lines of 32/64-bit would be newer game graphics.


"I don't know what ff3 is anyways."

I'm pretty sure he means Final Fantasy 3...If he doesn't then I'm completely wrong and thus it would change my whole view on his game



JEWISH OPAH!

[edited by - Enzeru on May 26, 2004 9:28:55 PM]

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1) Probably not. The common newbie gamer will often judge a game by its graphics. If it's 2D, unless it's one heck of an eye-opener, it won't be impressive enough for them to buy it. But the older crowd may be interested. I would be.

2) It depends on the game itself. Nowadays, I wouldn't pay more than $20 for a game like FF3. But for something that goes further and has a really good story and an oldschool battle engine (down with people who try to abolish levels, experience, and hp!), I'd pay up to $40-50 if it's really good.

3) I've already listed why, but in short, I like 2D more than 3D by a longshot. I'll settle for a Xenogears-style engine though, which is what I'm currently working on. Insert shameless plug.



[edited by - RuneLancer on May 26, 2004 11:21:06 PM]

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Don''t they still make games like that for GBA? I think there was / is some sort of Zelda game that you could play multiplayer.

Me, I''m usually happy with that style graphics, but since I''ve already played an abundance of games in that style I''d hope there''s something really special in the game that makes it stand out.

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1. hell yeah
2. up to 25
3. because ff6 kicked righteous ass, and we all must admit it, yeah one time in computer class I made a remake of it and it was so funnny!!! anyway yeah I would love it, but I want it for free from posting here, because I am broke...

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Guest Anonymous Poster
I think if you marketed it as shareware (and it was quite decent) and you had a good demo that''sold'' your game well you could definately get $20-$25 I''m thinking about making an RPG myself (Havent started yet, still pondering the idea, but I would not sell it for any less)

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1. I''d buy a 2D game
2. I think $5 is fair, though I''d go as high as $10 if it was real good. No higher, though.
3. If a game is fun, I''ll play it and pay for it.

$5 doesn''t seem like a lot, but if you''re making this game on your own, that''s $4 profit per game (I''m assuming Paypal chargesa are about 1 dollar).

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$5 bucks at most, and a downloadable demo if your graphics are FF3/RPG Maker level. Maybe even donationware.

Buuut, if by "FF3" you simply mean "2D sprites and turn-based battles" instead of "FF3-resoltuion, tile-size and sprites!", you might be able to get better recognition if your game can par the rather good number of 2D RPGs that have been showing around lately, mostly on the PS2:

Ys Eternal
La Pucelle Tatics
Atelier Iris
Shining Tears
Tales od Destiny 2
Unlimited Saga
The Legend of Zelda: Four Swords Adventures

Of course, you''ll need a big art muscle. Since hardware constraints for 2D games have faded away, it''s all up to the art quality itself to make a good-looking 2D game.

If you aim at simplier graphics, than you should seriously consider developing for Palm, Pocket PC or maybe cell phones.

Such an irony. Sony was known for trying to boycott 2D games back in the PSOne, and the PS2 was supposed to be all about 3D and put an end to 2D. But since 3D is commonplace and has lost most of it''s novelty value, 2D games, which "should be dead", are beginnig to sprour around again, even if many of those up there are pretty niché.

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Guest Anonymous Poster
I disagree with the $5-$10 at most idea. When was the last time you spent that small amount on a game? There is a negitive association with having a low price and reflects somewhat subtlely on the percived quality of the game. Also people are a bit weary of getting out their credit cards for small purchases. So I insist, no less than $20

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Well event if you would of sayd you wouldn''t buy it I would of do it anyway. I''m currently in the designing phase and Yes the graphics will be as similair to ff3 as possible. I''m thinking to sell it from 15 to 25 $ depending the quality of the game at the end. A web site will be done soon for this project.

Kevin

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Just to try and sum things up, I think the overall opinion is that the game should be priced between 10/20$. I know a few said that they would pay more, but remember that most sharware running in the upwards of 30$ range even back in the mid-ninties at sharwhare''s peak, tended to sell very few copies.
Another problem that would exist if you sell the game at 5$ is that you''d have to sell an awful lot of copies to really make it profitable. I know selling a thousand copies of your game doesn''t sound too tough but it can be. There are hundreds of thousands of games and the net. That''s a lot to cycle through.

And seeing as how you''ve got a CRPG there, it may be difficult for you to get your demos out, to people. Most sites are archives and they''ll shove your game right in there with 150 games that newbies hacked up with RPGMaker2000.
While a homepage can be a fix-all, that''s more for commercial games with a marketing budget and hype. People can''t go to your homepage until they know its there.
This post is starting to go all over the place, so I''ll stop now, and in closing say, be diligent on uploading your games to outside sites, and don''t charge more that 20$ for the game.

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The "standard" price for indie games is $20 ($19.95) although many games sell for slightly more or slightly less ($14.95-$24.95). Anything over $25 is pretty rare, although cheap games for under $15 aren''t uncommon. I''d say that $20 is a good price, and $5 is ridiculously low. While there are some people that would see it as a great deal (mostly poor, hardcore gamers in highschool ) many people will feel like your game isn''t much of a game. Even if it''s a full featured RPG with 30-50 hours of gameplay and a great demo many people will be wary of it''s quality at that price. Once you finish your game and build a demo I suggest you try a few different price points, collect data on how it price affects your sales and stay at the price that gives you maximum profit. For a game with graphics like your''s, if it''s a full RPG (good story, decent play time) $25-$30 wouldn''t be asking very much.

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I wouldn''t pay for a FF3-style single-player game unless it came from Squaresoft. However, if it were an FF3-style MMORPG, that''s definitely a game I would consider.

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Just to let you know, my goal is not to become a multi millionaire, but I was wondering if I really had to make the game free so that people will play it or can I make a little profit for my hard work.

Kevin

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quote:
Original post by cpp boy
Hi ! I''m currently in the process in making a 2d game that is an rpg like the typical 2d ff3 game. I was wondering would people buy a game that has an ff3 style and that has a good story and good playability. And if so how much.

Here are my answers :

1. Yes
2. from 15 to 30 $
3. why : Because those are my favorite type of game and I think they are more amuzing that lots of today games.

Kevin



I would be willing pay for a 2D game if I liked it and thought I wouldn''t grow tried of it quickly. What I''d be willing to pay for it would depend on the game.

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I would suggest giving the game out for free. Odds are you will not create a game as good as ff3. More people will try your product if it''s free. Why sell a dream of having people play your game for grand? Don''t take offense to this; a lot of things come into play with my assumptions. Don''t let me stop you from doing what you feel is best; after all I have no idea what your able to produce.

James Dee Finical
MMORPG Designer

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1. Highly unlikely
2. $15-20
3. If it''s "like FF3" why not play FF3? FF3 was pretty simple as a game, only a few small(though significant) steps away from the very first console RPGs with more puzzle-like battles and a wider variety of items and characters than 8-bit titles had; the gameplay was good yet not too much different from what came immediately before or afterwards; everything that made it classic was within the story. Making a non-yawn-worthy RPG story is quite a hard thing to do, as is evident from many imitators that are otherwise almost identical to the classics, yet fall apart because the story isn''t up to par. And if you''re trying to make money off of it as a shareware title, you get only a limited space to hook me on it.

That doesn''t mean I''d reject it out of hand, though. If you have something strong, something really *novel* that you feel is begging to be told in an FF3 format, go for it. But let the story dictate the play, not convention. If it needs more realism, add more realism. If it needs more action, add more action. FF3 had play made to suit its story, and so should your game.

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