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getting the name of the exe file(vc++)

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I''m developing a game and i want to make a big exe file contains all the textures and sounds. so i created a little program that copies one file to the end of another. i paked all my textures and sounds and combined them with the exe file. the problem comes when i change the name of the exe. in the source code i wrote fopen("exename.exe","rb") so if i change the name of the exe i need 2 change the source code. how can i solve this problem?

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First, I''d suggest you either include the files as resources or keep them in separate files. Virus scanners may complain when you access your own executable. Have siad that, I use GetCurrentDirectory (WIN32 API) and tack on whatever filename I want. It seems to work as long as the caller isn''t in a separate thread from WinMain.

tj963

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10x
but i dont understand how can i figure out which file in the directory is the exe file?

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TCHAR fileBuffer[_MAX_PATH];GetModuleFileName(NULL, fileBuffer, _MAX_PATH);// fileBuffer now contains the full path of the module (EXE/DLL)

And I second what the first poster said, don''t attach all your resources onto the EXE file. Have separate files.

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The first command line argument passed to a program is the name of the file.

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quote:
Original post by Anonymous Poster
The first command line argument passed to a program is the name of the file.

True, but it''s only the filename, which can be a problem if the current directory changes. Also, scoping issues would mean you either have to pass the filename down through your function calls from WinMain/main, or store it globally. If you only need to get it once though, no need to store it globally.

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>> The first command line argument passed to a program is the name of the file.
> True, but it''s only the filename, which can be a problem if the current directory changes.
Only if called from a batch file; otherwise, you get the whole path.
If you want to be portable, it''s a little bit more work than GetModuleFileName:
take argv[0]if win32: if .exe extension missing, add itaccess() to make sure you''ve got the exerealpath() to get full path / resolve symlinks on *nixchdir to something relative to that

quote:
Also, scoping issues would mean you either have to pass the filename down through your function calls from WinMain/main, or store it globally. If you only need to get it once though, no need to store it globally.

You wouldn''t believe all the crap the CRT pulls into your app. __argv is one of the more useful things.