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A quick question about publishing games.

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I am going to be working with a couple of friends on a 3D game. I haven''t done 3D before and my friends are hoping to make a great looking tech demo. We are undecided if we should use an existing 3D engine and modify it. (We have animators and programmers) Is the best option for creating a 3D game to get published is by making the engine yourself. Most of the people working on this project have their B.S''s and B.A.''s. What do you guys recommend?

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Your best bet is to go with an existing game engine, especially if you lack experience in that area.


John Bolton
Page 44 Studios
Current project: NHL Faceoff 2005 PS2

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Yes. But if you want to publish it:
look for open source engines with liberal license rather than unrealtechnology or doom3 stuff.
There are pretty good ones.

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For a small fee you could get the Torque Engine, which has decent licensing and reasonable power.

Since you haven''t worked on 3D, plan a bit of learning time into your project. (If you are planning your own engine, plan a lot of learning and reworking time into your schedule).

If you are set on doing the ''Tech Demo'', you may need to make your own engine. A tech demo that looks like last years games won''t wow a publisher. You will need to push the state of the art. (A gameplay demo doesn''t. It just needs to be fun.)

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