• Advertisement

Archived

This topic is now archived and is closed to further replies.

SetStreamSource() memory leak issue

This topic is 5020 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I recently read about the SetStreamSource() memory leak issue with DX8 in an article. I was just wondering about DX9 as the reference to it in the SDK disappeared. I did do a search on this forum and came upon a a 4 page fight over COM objects, reference counts and releases. What is the final verdict? To SetStreamSource(0,0,NULL,0) or not to? Thanx Talib PS this is for DX9 not 8

Share this post


Link to post
Share on other sites
Advertisement
I don''t do it and I use DX 9 and it doesn''t report any leaks.


John Bolton
Page 44 Studios
Current project: NHL Faceoff 2005 PS2

Share this post


Link to post
Share on other sites

  • Advertisement