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SetStreamSource() memory leak issue

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Hi I recently read about the SetStreamSource() memory leak issue with DX8 in an article. I was just wondering about DX9 as the reference to it in the SDK disappeared. I did do a search on this forum and came upon a a 4 page fight over COM objects, reference counts and releases. What is the final verdict? To SetStreamSource(0,0,NULL,0) or not to? Thanx Talib PS this is for DX9 not 8

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I don''t do it and I use DX 9 and it doesn''t report any leaks.

John Bolton
Page 44 Studios
Current project: NHL Faceoff 2005 PS2

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