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Killua

vbo+glsl+multitexturing doesn't work for me

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I was trying to add some bump mapping to my game and found that my shader doesn't work correctly if I use it with my VBO code. The strange thing is that it seems to use only one texture unit. I've tested it and multitex+glsl works well, as does VBO+multitexturing. Is this a known issue with ATI drivers (I'm using 4.5) or I'm definitely doing something wrong (most probably, i'm new to glsl)? [edited by - Killua on May 27, 2004 7:38:01 AM]

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I solved it! it was my fault, I wasn''t sending the correct uniform vars. Thanks to everyone for your interest!

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