All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
45
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to For Beginners
Alpha Buffer
For Beginners
Started by
dani333
May 27, 2004 06:31 AM
-1
comments, last by
dani333
19 years, 11 months ago
dani333
122
Author
May 27, 2004 06:31 AM
Hi, I have mat file with two planes, one for texture and one for alpha values , i need to load the two planes so that for each pixel i''ll get a different value(texture,alpha). How can i do so? Thanks, Dani.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Windows 10 Mixed Reality Devices – The definitive consumer review
Game Design and Theory
Design Considerations for Custom Binary Formats and Data Compression (Part 1)
General and Gameplay Programming
Fun with Linux - Article 1/5
General and Gameplay Programming
SDL & Fonts Part 2: PrintStrings
General and Gameplay Programming
Concerning Lisp
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top