Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

CrushingHellHammer

Real-time audio: sound card to the speaker

This topic is 5140 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello again, I worked through some of the samples provided in the DX SDK and was able to cobble together a very basic audio player (start, pause, stop). Now suppose I want to hookup a microphone or a guitar to the soundcard and listen to the input from the speakers, how would I go about coding an app for that? i.e. how do I ensure that the buffer that I create is populated with samples from the mic input of the soundcard.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!