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NPC Attributes

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These are attributes that every NPC would have in an RPG I'm working on. I'm sure there are more so if anyone has any ideas, please let me know. Each attribute would scale from 1-100 where 50 is an even. For instance, a 50 in Hard-Working means that the person is right in the middle of being hard-working and lazy. And a 5 in Social would mean that they are quite anti-social.
  • Protect - this would be for people like guards (how much they would protect their fellow man
  • Loyalty to Friends
  • Loyalty to the Law - this would reflect how much they respect the law...if someone were breaking the law, would they tell someone? would they stop them?
  • Bravery
  • Agressive
  • Hard-Working
  • Social
Any expanisions or comments? [edited by - Nazrix on May 27, 2004 4:43:45 PM]

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Greed; level of trust (how likely are they to be convinced by others?); honesty (how likely are they to lie/cheat?); self-confidence (are they likely to be intimidated?); self-preservation (how big a risk would they take?); bias vs various groups of characters.

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