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Adult Multiplayer Game..

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Hiya This is my first post, so bear with me. Some friends and I were discussing game ideas, and someone mentioned how Leisure Suit Larry Casino had been a fresh concept. So we got thinking, what about more adult multiplayer games? They''d certainly be popular, and I know as a female that girls would go for them as much as males (well, almost as much ). But I''m not much of a game designer, so does anyone have any ideas how hard this would be to do? Including the multiplayer aspect of the game as well as animations and such? I look forward to seeing peoples ideas on the subject, hopefully you''ll keep an open mind (and I''m not suggesting a hardcore porn game here, just something a little raunchy ;P).

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Well, the technical side of things is always quite involved, depending on what you''d like to achieve.
For an "adult" game, the artwork is extremely important, and you''ll need some talented people working on it - I think that will be your main problem when developing.

The actual engine probably wouldn''t be anything too fancy, but that depends on the kind of game you have in mind. That is _the_ most important thing, how are you going to work a multiplayer game aspect into the adult theme?

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Hmm, well I''m an artist, so the artwork aspect shouldn''t be a problem. My specialty is anime though, and anime is quite popular in the adult genre (think Hentai).
I was thinking about a typical MORPG (I have no illusions, this isn''t the type of thing to become massively multiplayer :D) but with more of a relationship aspect as well. Perhaps you could have certain rooms or places you go to with your lover/spouse and have various interactions (kiss, stroke, etc.) and perhaps animations/pictures of your character doing the chosen action. Again, it wouldn''t be a hardcore thing, but more an intimate side of the game. It would certainly encourage players to get together and form relationships.
I''ve heard a wish for something like this expressed many times - I wonder why it was never done before?

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quote:

I wonder why it was never done before?



Probably the sensitivity of the audience - targeting an MMORPG mainstream game at adults only limits the audience quite a bit. Adult games tend to be lower budget than the typical MMORPG as well, I would think (things may be different in Japan, I'm not that well-acquainted with the market).

Manga style would be fine. The disassociation from realism will make the game less tacky without even changing the gameplay.

I'd make the theme of the surroundinggame adult-based too (love/dating would be fine, doesn't have to be pornographic in nature) though - a more targeted audience. The only problem is that I don't quite see how.


[edited by - MadKeithV on May 28, 2004 8:27:36 AM]

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quote:
Original post by Mysti
It would certainly encourage players to get together and form relationships.


That's a good thing? Online relationships? o.O;

I think the reason this hasn't been done before is because, to be honest, it's a pretty bad idea. Relationships based on sex are often sure to fail, and the only thing the graphical aspect of your idea brings is sex. The rest can be summed up in a text-only interface such as IRC or IM, and often is. The market for such a thing would be pretty bad given how it doesn't offer much.

And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.

Edit: As for the people wanting nothing more than sex out of it, which would be a pretty considerable part of your target audience, a graphical interface would rapidly get old and boring. Descriptions are much more vivid and diversified than having the same penis-enters-vagina animation over and over or with the occasional variant animation. Plus, you have to keep in mind that a lot of people have unusual fetishes; not being able to cater to these would really drive away a huge section of your audience. They'd turn to IM and IRC chat.

[edited by - RuneLancer on May 28, 2004 8:35:06 AM]

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Hey, I''ve been wanting to do adult games like this too.
Unfortunately in my country porn/adult product is illegal

I''m stuck doing this strategy MMOG now, but I''ll definately make an adult game or two someday. I''d be very interested in such project... so if anyone needs a good coder

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A lot of the appeal of MMORPG games is that you can interact and play with other people in the world from your own home.
To answer RuneLancer, I tried to stress that I didn''t just want the game to be all about sex. It would be about intimacy and forming close relationships with people. I myself have a boyfriend, as do most of the other people I know who play online games, and I''m sure we all agree that online relationships are purely for fun. Only unstable people will take it far enough to "withdraw into the online world". But I agree that it would be hard to satisfy the fetishes of many of the players - I''m not sure many game designers would take it that far. There are some problems with my ideas, but it''s not set in stone that I''m going to attempt the project (Lord knows I don''t have much programming knowledge myself).
MadKeith, a multiplayer dating sim is a really good idea You''d have to do some serious thinking about how to incorporate it into a working game that requires at least some skill.
The audience wouldn''t have to be large, I wouldn''t expect that. But I play a MORPG that only has about 50 people playing on it at any one time and it''s great fun (it isn''t adult-orientated ). But yeah, I really do like the idea of a multiplayer love/dating sim

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quote:

I was thinking about a typical MORPG (I have no illusions, this isn''t the type of thing to become massively multiplayer :D) but with more of a relationship aspect as well. Perhaps you could have certain rooms or places you go to with your lover/spouse and have various interactions (kiss, stroke, etc.) and perhaps animations/pictures of your character doing the chosen action. Again, it wouldn''t be a hardcore thing, but more an intimate side of the game. It would certainly encourage players to get together and form relationships.



This sounds more like it''d be an add-on for another game than a standalone game - and IMHO rightly so, I dont think theres enough to it to form a standalone game that would enjoy a wide audience or re-playability.

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quote:
Original post by RuneLancer
That''s a good thing? Online relationships? o.O;
(...)
And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.


I''d have to disagree with your opinion pretty strongly. I know a number of people who have had a lot more success vetting partners online than offline. It''s easier to avoid uncomfortable situations, to meet strangers and get to know them, and to be yourself if you really want to, without the massive level of risk and pain associated with a face-to-face relationship, not to mention the repercussions that may occur with mutual friends and such. But YMMV.

On the topic of the original idea, I think that the success of ToonTown speaks to the potential for more niche MMOGs. ToonTown, for example, is built for a young audience, and building something that''s got the LSL sensibility for the humorous side of sex would be a great way to have people meeting and playing together.

ld

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Possible? Yes, but on a small scale.
I have to ask that you make sure you know "Why?” You’re limiting your market here.

By crating this type of game you imply that if you’re not X no need to try my game. It would be difficult to get investors to commit to this idea for that single reason. All MMORPG''s hire companies to do market research in order to find the audience.

Peer to peer with no subscribers I could see this work.

James Dee Finical
MMORPG Designer

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As I stated before, I don't expect it to be a MMORPG. Obviously, the audience would be very limited, but I don't have a problem with that. The project wouldn't be for financial gain but would just be interesting and probably fun to do.
It would most likely be non-required donations only (The MORPG Well of Souls does quite well with donations). Peer to Peer sounds like the best idea
Oh, and yes I have played Singles: Flirt Up Your Life, but it really isn't anything special. It's actually kind of boring

[edited by - Mysti on May 28, 2004 11:02:36 PM]

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Hi Mysti! I''ve previously been interested in doing some kind of an adult/romance game, although I was thinking more of a single player RPG and the romances would be with the NPCs. I''m also an anime artist, as well as a writer and a game designer, so I would be able to help you put a game design together if we can come up with a good concept to start from.

There was recently a thread in the GarageGames forum about designing an adult MMORPG, you might want to look at it and maybe talk to the guy who was trying to design it, maybe you can team up with him.

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quote:
Original post by RuneLancer
That''s a good thing? Online relationships? o.O;
(...)
And, really, anything that furthers online relationships is a bad thing, in my personal opinion. People should be encouraged to meet real people, not withdraw further into the online world.


lol I met my (now) girlfriend in an online game. We''ve been living together for about a year now (and knew each other online for probly a bit over a year before we first met (she was in Australia and I, New Zealand)), and I couldn''t be happier.

This game might be fun if it provided both things for existing couples to play together as well as people trying to meet...

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I'm glad to see so much interest in this If you are interested in actually doing something with the idea, drop me a line (anythingbutthespatula@hotmail.com). Does anyone have any ideas about how one could make such a game work in terms of gameplay? Or is that a topic for another thread?

[edited by - Mysti on May 31, 2004 12:59:21 PM]

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quote:
Original post by botman2
This game might be fun if it provided both things for existing couples to play together as well as people trying to meet...


I think it would be almost mainstream if it managed to appeal to existing couples. Maybe some of the "spicy" boardgames can be a source of inspiration? I don''t know any of them, so I can be of no help there.

Important question for the gameplay aspect: how do you make it difficult for two partners that cooperate to achieve certain events or levels of the game? Forced limited interaction until you are higher level would be one way, but seems kindof counterproductive as people will most likely just take things offline, or into a normal chatroom without barriers. So, what''s going to be the carrot, and what will be the stick?



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/me waves finger with glaring eyes

Yeah, yeah, I get where you''re coming from. The idea sounds a bit wierd to begin with but I can see it working. Think about it, the challenge in some sort of mmorpg is to increase your characters abilities and improve yourself so why not do the same with a relationship/social model. Almost like a chat room with a goal. Your challenge is to ''network'' (for want of a better word) socially with the other players in an attempt to gain their friendship. The hard part is providing some form of signifier or reward for having done so. I certainly would enjoy trying to chat to people and gain their friendship whilst trying too woo ladies, not because I want to, but because I need one more lover to push my stats to ''love god'' or something like that. It would be interesting to see the suspicion arise when someone tries to chat with a stranger. Is buying them a present too forward, or will they appreiate it and talk to you. In other words a digital representation of the social dynamic pushed on by goals.

The more I think about it, the more I like it. However, I feel the real challenge lies in controlling what the goals are and how you determine if they have been achieved?

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One way to start, and I assume you are in the infantile stages of your project, is to survey other games out there that come near to the concept you want to design yourself.

From reading over your idea EA''s The Sims comes to mind, but your concept is fundamentally different. MMO''s require immense budgets, you might consider trying for something with more instanced settings, i.e. Battle.net or Arena.net.

If you seem to be stuck in terms of where to go next one good approach is to resolve your idea. That is, make it more detailed and specific. Answer yourself these questions: Are you going to limit people to one Avatar? Are there going to be NPCs? Are you going to allow sex? What kind of settings do you want? Hopefully you can continue with these yourself..

There is nothing more crucial in designing a game than having a clear concise vision of what it should become.

haiku

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quote:
Original post by timmay314
quote:
Unfortunately in my country porn/adult product is illegal


Interesting, what country do you live in?


His profile says Indonesia.


I haven''t read all of the posts, so I''m sorry if this has been pointed out before: Who do you think would be more interested in an online adult game - adults or 14-year old boys in puberty? It''d be like some horny 40-year old pig of a man calling himself "Coolboy_14" on an IRC channel for kids, only the other way.

The idea is good enough, but I think you''ll have to implement some heavy security mechanisms to keep the younger audience away.

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quote:
Original post by haikuintherain
If you seem to be stuck in terms of where to go next one good approach is to resolve your idea. That is, make it more detailed and specific. Answer yourself these questions: Are you going to limit people to one Avatar? Are there going to be NPCs? Are you going to allow sex? What kind of settings do you want? Hopefully you can continue with these yourself..

There is nothing more crucial in designing a game than having a clear concise vision of what it should become.

haiku



I think the answers to thos question would have to be yes, yes, yes, and some permanent computer-controlled locations for the NPCs to hang around at and ''quests/puzzles'' to happen, and some player-assigned areas for them to personalize.

This idea must have had long enough to percolate in my brain, because I woke up this morning with a bunch of ideas for it.

Avatars - each player gets to create one Avatar, chosing among few basic appearance options. Then as the game progresses they can earn/collect improvements like funky hair/eye/skin colors, tattoos, sexy clothing and hair styles, jewelry, and even bodily modifications like adding wings or changing sex. This means there would need to be an equippage screen where the player could dress their avatar up like a paper doll. The game staff could release new improvements every few weeks or months so there would always be new ones for players to persue.

Encouraging socializing - User lookups are essential, and should say what times of day the player is usually online and searchable for common interests, like a matchmaking system. And then there could be ''guilds'' (with message boards to give the communication more permanence and some heraldic symbols for their members) built around these common interests. Instant messaging and a buddy system should be built into the game so you would know which of your buddies were online at any given time. Physical locations in the game should each have public chatrooms associated with them and the ability to switch to a private chatroom.

There should be a trading post. The player should randomly find some objects, because having things they dont want gives them a reason to use the trading post. Similarly, in-game objects for which several pieces must be collected and assembeled would encourage use of the trading post. I would advise against having player-run shops because it''s too impersonal - if the players have to work together to make economic transactions they will socialize while they are at it.

Cybersex and nudity should probably be confined to non-public places in the game, like inn rooms and players'' houses. So people looking for cybersex could hang out in the inn''s public room - sounds suspiciously like real life doesn''t it?


I''ll write more later.

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quote:
Original post by sunandshadow
Cybersex and nudity should probably be confined to non-public places in the game, like inn rooms and players' houses. So people looking for cybersex could hang out in the inn's public room - sounds suspiciously like real life doesn't it?

Remember, however, that sex in public is a very common fantasy. Of course, this opens up a whole world of Simpsons-o-rific possibility for finding daring places to "do it" too - the minigolf course, as an example. As long as the game isn't overpopulated with people shagging in the road, it would be a fun kind of minigame.

ld


[edited by - liquiddark on June 2, 2004 1:58:47 PM]

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quote:
Original post by liquiddark
quote:
Original post by sunandshadow
Cybersex and nudity should probably be confined to non-public places in the game, like inn rooms and players'' houses. So people looking for cybersex could hang out in the inn''s public room - sounds suspiciously like real life doesn''t it?

Remember, however, that sex in public is a very common fantasy. Of course, this opens up a whole world of Simpsons-o-rific possibility for finding daring places to "do it" too - the minigolf course, as an example. As long as the game isn''t overpopulated with people shagging in the road, it would be a fun kind of minigame.

ld



Lol, a minigame - you''re right, players could even have a trophy cabinet with a trophy for each creative place they''d had sex. And it would certainly add atmosphere to have people randomly screwing here and there. Perhaps instead the thing to do would be to give players an options menu where they could enable or disable seeing nudity and public sex.

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Anyway, more about items and the economy. Each player has an inventory, naturally. In the inventory they can mark items to be ''available for trade'' or ''displayed in gallery [name]'', and they can also set up a wishlist to make future trading post searches more convenient. Every item has a comment box attached so the player can state their asking price or tell a little story about how they got the item or even just coo over how cool it is. Every item has an alphanumeric code which contains a category number(2digits), a color indicator, and a specific item number(5 digits? or name?). Categories would be things like makeup, pet, trophy, clothes, etc. Items in galleries would be ordered according to this code, and the trading post would be searchable by category, color, or item.

Items a player has marked ''for trade'' would only be visible in the trading post while that player is online playing the game. Trophies may not be traded.

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