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I finished up a state switcher for my little engine (in which the entire source will be uploaded to triplebuffer''s site soon enough). Here is the link for the bin http://deaddoggeorge.tripod.com/EngineBinV3-5.zip Let me know what ya think. Once the source is posted I will also take comments on what you understand or why I did something a certain way. Most of this engine was written from stratch in under a month but it uses most of the necessary gaming framework, so take it as is. Final Source Includes: Directx Device Setup (windowed or fullscreen) DirectInput DirectSound 3d Bonned Animations (easy to set or run animations) Simple 2d tools States Switching (menus -> game -> menus) Generic Linear Culling Screenshot Loading a Config file Texture Manager Mmgr Implemented in Engine Engine Logging World Loading using Heirachy

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