quote:Original post by Chupacabra
Just out of curiosity, what kind of scene are you drawing that requires 5 million triangles? I mean with a screen resolution of 2048*1536 you have 3145728 pixels which would mean that each triangle takes less then a pixel in size.
Assuming you''re not using a higher resolution then that I suggest some culling algorithm.
Hi, I am drawing a 3d terrain. And I might be need to pan and zoom all the time. I know that 5 million is too big and detailed for the size of the screen. However, I am considering to have a dymanic resolution which will increase the speed.
At the moment, I just wanna meet the limitation. and how much can I do with OPENGL.