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Hi, I''ve got question. I''ve written 3d game engine. Features of the engine: - scene management: BSP, octress - AI system (neural networks, genetic algorithms) - original physics engine (and connection to ODE, Tokamak) - LOD methods (VIMP, etc.) - input (keyboard, mouse, joystick) - 3D sound (.ogg, .wav, .midi) + effects (Doppler, etc.) - FX (pixel/vertex shader), volumetric fog, lens flare, etc. - External scripts (LUA) - Particle system - 3D model loader (.3ds, .md2, etc.) Do you think that I have chance to sell the engine? How much money can I demand for it? Thank you in advance for answer. asas

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Yeah you probably could sell it, but you''d have to make sure that there is no bugs in it and that you provide alot of documentation and support for anybody who decides to licence it. As for the price I dont know but you should have a look at prices for similar spec engines and base it off that. IIRC the Quake 3 engine costs $500,000 but i dont think your going to be able to charge that much.

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Guest Anonymous Poster
When you consider that Torque only charges $100 for their engine...

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Guest Anonymous Poster
And when you consider how many good free and open source engines are out there (NeoEngine, Ogre3d, and probably some others)

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quote:
Original post by grekster
....As for the price I dont know but you should have a look at prices for similar spec engines and base it off that. IIRC the Quake 3 engine costs $500,000 but i dont think your going to be able to charge that much.
Companies don't pay all that money because the id engine has particular features. They pay that money because;
a) It has the id name (which equals extra sales for your game straight off,
b) It is PROVEN technology that has been used to make a number of hit games.
c) and it has lots of good features.

Publishers put risk reduction at the top of their wish list so they will pay for proven tech. Unless your engine has been used to make a hit game then your price is in the Torque engine range.

There is also the issue of support. id provide a lot of support which is very important to get a game done. You need to have a suitable support plan in place as well.

Dan Marchant
Obscure Productions (www.obscure.co.uk)
Game Development & Design consultant

[edited by - obscure on May 30, 2004 10:53:56 AM]

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