• Advertisement

Archived

This topic is now archived and is closed to further replies.

dx9 & 2d

This topic is 4982 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! Can someone point me to a good tutorial on using dx9 with 2d graphics? thx ,spe JSoft@coder.hu

Share this post


Link to post
Share on other sites
Advertisement
Thanks! I guess i''ll start reading the sdk now.

Share this post


Link to post
Share on other sites
Read the sdk and the samples are really good...for C# anyways. That is what I use. If you want I can give you my DirectDraw class for C# and my DirectInput class for C# that I wrote...it kind of simplifies the process a lot but still allows access to the device and such. E-Mail me or IM me sometime...

admin@immane.com
KriscXBL

<- My Site ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)

Share this post


Link to post
Share on other sites
Right. Could you send me your dd class please?

I''m just reading the sdk, and I''ve got a question. What does the rhw variable (in the vertex struct) do?

thx ,spe

JSoft@coder.hu

Share this post


Link to post
Share on other sites
It means that you are going to specify the vertex''s reciprocal(?) homogeneous W coordinate.

---------------------------------------

Let''s struggle for our dream of Game!

http://andrewporritt.4t.com

Share this post


Link to post
Share on other sites
One more thing : how should I set up the projection matrix for affine transformations?

JSoft@coder.hu

Share this post


Link to post
Share on other sites

  • Advertisement