DirectX Export

Started by
1 comment, last by Togi 19 years, 10 months ago
How to export file to .x? I use Maya.And after I export file to .x,there just a .x file. Should I creat a bmp file myself?Or there is other way to creat it?? Thx
Advertisement
You have to find the bitmaps that your material uses, and copy them to the directory that you''re X file is in. For example, your material has a diffuse texture tex1.tga. Take tex1.tga (wherever it is, maybe it''s in the Maya dir), and copy it to the directory that the x file resides in. The texture filenames are hardcoded into the mesh.

3ds max has a nice exporter (the Pandasoft one) that will copy all the textures to the directory for you. Maybe maya has one, too.


Dustin Franklin
Mircrosoft DirectX MVP
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )
The Maya .x exporter doesn't copy the textures for you. But there is a very nice little script called fileTextureManager.mel that will allow you copy any texture used in a scene to a specified directory. Go to www.highend3d.com and do a search in the MEL scripts.

Jez

www.JeremyPardon.com

[edited by - jpardon on May 30, 2004 5:25:46 PM]
www.JeremyPardon.com

This topic is closed to new replies.

Advertisement