what are the advantages of using DirectInput8 over Windows funcitons

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13 comments, last by Unliterate 19 years, 10 months ago
quote:Original post by Unliterate
ok i guess they just seemed fast,i hadnt checked the times. (i just experienced a time lapse or something)



yeah, only 8 minutes, this board is slipping loads in its response time

[edit - don't post whilst drunk!]

[edited by - s1ca on May 30, 2004 7:40:34 PM]

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

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Im not sure if that was sarcasm , but I was being serious, at first it seemed to me like less than a minute.
quote:Original post by Unliterate
Im not sure if that was sarcasm , but I was being serious, at first it seemed to me like less than a minute.


Sorry, I''m British - sarcasm is an unavoidable part of our genetic makeup ;o)

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

quote:
Sorry, I''m British - sarcasm is an unavoidable part of our genetic makeup ;o)


Yeah, sure it is...

Red Sodium
Build a man a fire, and he''ll be warm for a day. Set a man on fire, and he''ll be warm for the rest of his life. - Terry Pratchett
"Learn as though you would never be able to master it,
hold it as though you would be in fear of losing it" - Confucius
If nothing works.

#define INITGUID
#include "initguid.h"

.. before you include the headers..


My humor is not funny.

--
You''re Welcome,
Rick Wong
- Google | Google for GameDev.net | GameDev.net''s DirectX FAQ. (not as cool as the Graphics and Theory FAQ)

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