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HLSL Book

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Can anybody recommend a book on HLSL? I have extensive experience with Direct3d/DirectX. I have no experience with shaders. As such, I would prefer a book focused exclusively on shaders using HLSL.

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Dunno if there are any HLSL-specific books available, but a good introductory text for shaders is "The Cg Tutorial". The Cg and HLSL syntax''s are very similar. Another introductory text is "ShaderX2: Introduction to DirectX 9 Shaders" or something like that (note: not to be confused with the "ShaderX2: Tips and Techniques" book that is more advanced. Beyond that, as you advance you could check out GPU Gems, which is a great ref for advanced shading techniques, mostly using higher level languages.

Good luck!

DChavez out.

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