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Seeking an opinion on a game engine while I learn OpenGL

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Hi everybody. I wouldn''t be suprised at all if a post like this has already been posted. I apologize in advance for not being able to find it. I recently (3months ago) began teaching myself C++ after 8 years since I''ve programmed DOS stuff in C. The windows API and OpenGL are boggling my mind so far but I''m working through it. I know it will take me years to get to the level that I could build a 3D game however... Are there any opinions on a Game Dev engine out there that doesn''t take a great deal of time to learn just so I can spend a little time testing my game ideas and logistics? It wouldn''t have to have great graphics or anything like that. Just something to play around with so I''ll one day have a good understanding of exactly the tasks I need to accomplish when I am comfortable with both windows, OpenGL and game programming? I know that I need to master C++ in many different aspects. It would still be nice however to have something that''ll keep my spirits up. Something like that would be great to help keep me focused. I''d appreciate any suggestions you guys have. Thanks

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quote:
Original post by Nodin
I know that I need to master C++ in many different aspects. It would still be nice however to have something that''ll keep my spirits up. Something like that would be great to help keep me focused.



I am

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true == (C != C++)

...or not?

I don't think it will take as long as you say to learn how to make an own engine.
Maybe start with 2d in SDL.

In order to use an existing engine you need to be good enough at programming to write an own engine.

Maybe you should look into making mods for games with a big developer community.
Half Life / Unreal Tournament maybe!?
But if you want to make big steps forward fast IMHO you should read/think about engine design and look at the source of more than one open source engine.

Do you know the Enginuity articles? The series is pretty complicated but a must-know-thing IMO
http://gamedev.net/reference/articles/article1947.asp
http://gamedev.net/reference/articles/article1954.asp
http://gamedev.net/reference/articles/article1959.asp
http://gamedev.net/reference/articles/article1973.asp
http://gamedev.net/reference/articles/article2011.asp

[edited by - Clueless on May 31, 2004 10:34:55 AM]

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i agree, if you want to start something now that will keep you motivated, make a 2d game with OpenGL.... not everygame needs the snizz damn doodle bop graphics to be fun .. plus theres no better way to learn OpenGL (or game programming) then to make a game... i would think it would be hard to make your first game a 3d engine, even if you do have 8 years programming experiance..

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Well building 2d games will be part of my studies for openGL. I guess I was just a little too hopeful for some sort of simple, dirty and ugly game studio program to help test some of the ideas that I want to eventually build. In other words I''m curious to develop the "game" portion of the game as opposed to the programming part.

Thanks for those links, on first glance at those I can see that mastering the windows API might not be necessary.

Perhaps I will consider getting an engine to build on...

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SDL and a pretty simple tutorial was the closest thing I found to making a game while learning how to do it from scratch properly.
http://www.andyart.de/tolop/forum/index.php?showtopic=15
The original tutorial shows how a side scolling space shooter game thinggie is created.
I tried to use the code like a game construction tool.

I noticed pretty fast that it is not as easy as I was hoping it would be.

And I asked if there is a good and simple 2D engine ...
Such a thing doesn''t seem to exist yet.
Nova Api looks pretty promising ... but I don''t think there will be a stable release soon:

Nova Api Docs

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Thank you very much. That''s exactly the info I was looking for. I guess that what I was looking for was sort of a backwards approach to making games. Such as developing the game then doing the coding.

I can see this isn''t exactly how it''s done unless you''ve got a team of developers on the project.

Thank you very much for those links. They will definately be a help in trying to understand all this stuff. Going to keep an eye on this Nova as well.

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