quick Q about text in Ortho mode
Yes, it just changes OpenGL''s active texture number value (which isn''t eliminated or disabled when you disable texturing. Anyway i do thing the problem might be in the texture loading routine, maybe you can post that code too.
The routine you call to load the font texture (the one which's address value is stored in guiTexture[0]).
EDIT : Anyway that first version you showed doesn't work either ?
If so it almost has to be blending problem.
Maybe post a screenshot or something.
Good night anyway...
[edited by - Tree Penguin on June 2, 2004 6:28:09 PM]
EDIT : Anyway that first version you showed doesn't work either ?
If so it almost has to be blending problem.
Maybe post a screenshot or something.
Good night anyway...
[edited by - Tree Penguin on June 2, 2004 6:28:09 PM]
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