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Raw Birmap (Windows & not DirectX)

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Yes, take a look at the GDI+ Bitmap object''s Lock function. It works basically the same way as a DirectDraw surface. You lock the surface to gain access to the data, treat it as an int array and set pixels, then unlock it. Take a look at LockBits and the Bitmap constructor. You can also use other image formats than 32-bit ARGB.

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