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Tree Penguin

What do you guys think of my physics demo?

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Hi, i made a demo simulating substance behaviour. I was wondering what you guys think of it except the fact that the shape sometimes - screws up (inaccuracy due high timesteps) - flies away (if none of the planes is fixed and gravity is enabled or high/many forces are added) - and with some configurations large spikes occur (instead of some drops flying through the air). Also i am not yet using real life measurements and softness also applies to gravity (soft shapes fall faster than hard shapes). Anyway that's it for the things that aren't fixed yet, here's the demo itself: look at the options and experiment a little, please leave any comments you come up with , thanks in advance! [edited by - Tree Penguin on June 2, 2004 4:42:07 AM]

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quote:
Original post by BaSSraf
Feels like the real thing

(i've been a jellycube in a previous live)

Ahhhh, how did you die ? Did you rot away or where you some person's desert? How old did you get?

EDIT: and thanks

[edited by - Tree Penguin on June 2, 2004 12:03:02 PM]

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Thanks again, funny the actual code cost me 2 hours at most (without gui and playing around ) while i have never done anything with physics before except gravity and things a secondary school.

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Nice one Tree Penguin. I especially like the effect on preset F8

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