Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


suggestions needed: A Road Map for Game Development Career...

This topic is 5283 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I''ve just joined the forums here, am graduation student and i''d like to take game development as a career... I''ve some experience of C++, have studied some data structures too... I have just started MFC (in my course at the univ..) I know that MFC cannot be used for game development so I have attempted to read some Windows API (Charles Petzold''s Book) on my own... And, I should say, windows API is really boring... I''ve completed around 10 chaps... Should I study the whole book? If not what should be my next move... (I''d like to go for DirectX for graphics instead of OpenGL)... Anyother suggestion? am also starting to make tetris clone... (it would be very simple without any bitmaps, animations and etc. though...) have looked at some of the articles here in the Beginners section too... Also, note that I live in Pakistan, and books (printed versions) aren''t that easily available here... so please recommend, books, which are availabe online or in electronic form...

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!