Multiplayer server
Hi,
I got some experience with networking but those are like 2 machines networking, ...
I want to do something more, so I thought about little MMORPG. 100 players - nothing more in a small non-complex world with Octree. I have 3D engine that I coded and it would fit. But where and how to get server? I dont want to spend much money on that. It would be for testing purposes only. No commercial project. Some suggestions? I am from Czech Republic (Europe)
You could host the server on your own machine. I''m planning something similar (when i have the free time), the clients just need to connect to a service on my domain hosting and retrieve either my machines current IP or a ''server offline'' response.
The downsides are that your bandwidth is very limited, you''ll be offline quite a lot (possibly) and it''ll get in the way of your general web browsing / downloads. On the upside its a relatively easy way to set things up and if the project is proven to work you could look at some proper hosting later on.
The downsides are that your bandwidth is very limited, you''ll be offline quite a lot (possibly) and it''ll get in the way of your general web browsing / downloads. On the upside its a relatively easy way to set things up and if the project is proven to work you could look at some proper hosting later on.
THX. Currently I have it on my LAN with client bandwidth limited to 256 kb/s :-p to make things more real :-)
[edited by - kulik on June 3, 2004 1:11:02 AM]
[edited by - kulik on June 3, 2004 1:11:02 AM]
Just out of interest, do you feel deving over the lan has been a big help? I don''t have a second PC at home and i''m considering running multiple clients on my PC and routing each one through a seperate network adapter (both connecting to the same router).
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