Shaders ...

Started by
1 comment, last by Amma 19 years, 10 months ago
Hi, I''m finally at the point where I want shaders in the gfx part of my engine. I have a gf4ti. Can someone tell me if I can use the new GLSL for vertex/texture shaders only? Or do I have to get a new gfx card with fragment shader support to use GLSL at all? ----------------------------- Amma
-----------------------------Amma
Advertisement
GLSL is only support on a 9500 and up and a GFFX and up, your GF4 wont cut it
You can still use nvidia''s Cg shading language. But for your fragment programs you''ll have to use the fp20 profile which is very limited. Well it gives you the same functionality as using NV_texture_shaders and NV_register_combiners. Since GLSL is out of the question for your hardware, Cg is the next best thing. It sure beats the hell out of writing the assembly code.


-SirKnight

This topic is closed to new replies.

Advertisement