Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

mrwb

Book suggestions?

This topic is 5223 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there.. I want to get my hands on a couple books dealing with game programming/game design. Preferably in OpenGL. I've done a search here on the forums, but it seems as though the book recomendations are based on the level of skills rather than "which books are best/better", and I would really like to buy the right book this time (I've bought the wrong one so many times):, so maybe you guys could help me out a bit.. Anyway, I have 3-4 years of programming experience, mainly from Delphi. I've also coded some microcontrollers in C, and I'm familiar with assembly. Curently, I'm adjusting to C++ syntax I've also been doing (rather crappy) demos using OpenGL for almost a year. I'm looking for something to get me started doing games, but which would also fill in the gaps in what I allready know. So to sum it up: Something to cover stuff past the "hello opengl app", but yet not *too* advanced, or at least, not *only* advanced. I did some searching at amazon, and found a few books which looked OK: - Rules of Play: Game Design Fundamentals - 3D Game Engine Design (I know this is advance, but thought I'd might use it later, and the math there seems quite extensive and usefull) - Games Programming: Gems... series Any thoughts/suggestions would be greatly appriciated [edited by - mrwb on June 2, 2004 6:23:28 PM]

Share this post


Link to post
Share on other sites
Advertisement
Rules of Play and the Gems series are great books, but they may not be what you''re looking for. Rules of Play is a kind of theoretical game design book that covers all types of games. Game Design and Architecture may be a better book for you. The Gems series has a ton of great articles and lots of useful stuff, but it''s not comprehensive.

If you want a game programming book, you may want to check out Game Coding Complete (it''s ok) or Core Techniques & Algorithms in Game Programming. While I''m not a fan of Primier Press, The RPG in DirectX is popular and one of the few books that actually goes into game programming as well as how to use DirectX and\or OpenGL.

If you want a Graphics techniques book, Realtime Rendering is very, very good. It doesn''t have the tons of code snippets that your average game graphics book has and it doesn''t teach you an API, but it goes over core concepts very well. GPU Gems is also a good book if you''re into advanced shader programming (which you seem not to be.)

Share this post


Link to post
Share on other sites
Thanks for the reply I''ve added the books you mentioned in my wish list at amazon, hopefully I''ll buy a few next week.
Thought I''d buy Game Coding Complete and possebly Game Architecture and Design for starters, then I''ll see

Share this post


Link to post
Share on other sites
Core technics and algorithms in game programming is also good. Take a look at the book section.

http://www.cis.gsu.edu/~shong/oojokes/

Share this post


Link to post
Share on other sites
I would also recommend "Core Techniques and Algorithms..."

Share this post


Link to post
Share on other sites
Thanks for all the replies

I''ll order "Beginning OpenGL", "Game Coding Complete" and "Game Architecture and Design" later today. Will probably order "Core Techniques & Algorithms in Game Programming" next week.

Thanks again for the suggestions.

Share this post


Link to post
Share on other sites
I have written a brief review of my favourite books, you can see it half way down page here: http://www.petra.demon.co.uk/Games/

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!