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CobraMantis

Copying one texture to another...

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Perhaps there's an easy, obvious solution to my problem that I've overlooked, but anyway... Could someone please explain the easiest method of copying one texture to another? I know I can copy from the framebuffer to a texture with glCopyImage2D, but is there a way to use image data in another texture as the source (a VRAM->VRAM solution would be awesome, if that's possible)? Any pointers would be greatly appreciated! Cheers, CobraMantis [edited by - CobraMantis on June 2, 2004 11:51:20 PM]

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Umm, I don''t understand what you are trying to do.
I mean, why not just instance the texture, and use the same texture, rather than creating a new texture with the same data?

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