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Example ussing JPG with jpglib?

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hello, I am looking for W32 no MFC C/C++ source code, ussing the free jpeglib based on the IJG V.6 code. I want to read jpg and display on the screen. Also I want to save jpg from the screen to disk. In the download there is a example, but there are many errors when compiling the source in W32 DirectX 9.0b setup. I want no MFC code! thanks for helping me out regards Thread,

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There is a tutorial at www.gametutorials.com that uses this lib to load jpeg textures.. But doesn''t dx come with the ability to load jpeg;s?

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