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Either give the vertices of the textured polygon an alpha value, or add a texture-alpha channel (if the fileformat of your texturefile supports this).

And ask google first. Check the two links in my signature.

You're Welcome,
Rick Wong
- Google | Google for GameDev.net | GameDev.net's DirectX FAQ. (not as cool as the Graphics and Theory FAQ)

[edited by - Pipo DeClown on June 3, 2004 11:41:21 AM]

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