Transparency
Is there a way, to render a texture transparent, but have it 50 percent solid and 50 precent transparent?
Either give the vertices of the textured polygon an alpha value, or add a texture-alpha channel (if the fileformat of your texturefile supports this).
And ask google first. Check the two links in my signature.
--
You're Welcome,
Rick Wong
- Google | Google for GameDev.net | GameDev.net's DirectX FAQ. (not as cool as the Graphics and Theory FAQ)
[edited by - Pipo DeClown on June 3, 2004 11:41:21 AM]
And ask google first. Check the two links in my signature.
--
You're Welcome,
Rick Wong
- Google | Google for GameDev.net | GameDev.net's DirectX FAQ. (not as cool as the Graphics and Theory FAQ)
[edited by - Pipo DeClown on June 3, 2004 11:41:21 AM]
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