Making a Difference in Large Battle Scenarios

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11 comments, last by RolandofGilead 19 years, 10 months ago
The other good thing about that is that as the battle goes on more units die so it makes up for the units leaving the script.
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I was also thinking about the pure cinematic benefits of this. Imagine flying in your X-Wing and you see various Alliance ships and Star Destroyers blowing up around you or flying a Nial and seeing a Vorlon Planet Killer go kablooey under the intense fire of the remaining First Ones, what''d really be cool is flying through said intense fire and trying to get enemy fighters to fly into it hehehe.
Great ideas on that. the only thing i had in mind was to have recorded video around the player and have the maybe 30 people around him to fight. When the player moves the circle of film goes with him. This was what I was thinking for FP sword fighting game, but I like your guys ideas alot more. BTW I also like the idea of mass destruction Muahahahahahaha

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