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nick72

who's using C# and managed DirectX

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Hi, Please don''t start this thread being a flame war! I am just interested who is out there using C# and managed DirectX Cheers Nick http://www.c-sharp.co.uk : my new website for C# and managed DirectX

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no it''s not honestly.
I was just generally wondering how many people out there are using it to do graphics and game programming. Managed DirectX has been out for a while and yet there doesn''t seem to be much of a web community for it. That''s the main reason I started my site.

I used to do a bit of C++ and DirectX programming, but coz all my work stuff was in VB, i''d always get pulled back to that and forget C++. Now hopefully with C# and managed DirectX i can combine the two!

I did used to post on here a while ago about C++ and DirectX, but i forgot my username and have since changed my email address.

I can understand why u thought I might just be spamming the forum though

Cheers
Nick

http://www.c-sharp.co.uk : my new website for C# and managed DirectX

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yeh nick72.

i''m a beginer.and i use C# + Managed DX .

Maybe it will lose some performance but the garbage collection is very comfortable to me.

BUT the document of DX9.0 managed is too small.


Can i have u msn messager, Nick?

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isn''t there supposed to be better C# documentation in DirectX 9b?

my messenger name : swannick@hotmail.com


cheers
Nick

http://www.c-sharp.co.uk : my new website for C# and managed DirectX

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I am.
This way I can focus on the code design, experiment, and maybe start over again.
I am now trying to make a flexible engine, that supports client-server locally or over the network, and separates the engine code from the actual game code.

If I were to use C++ I''d waste a lot more time with headers, defines, watching who allocates the memory, etc.

I don''t care about speed right now, it''s the ease of programming that counts.

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I haven''t used it yet, but I am considering on starting using it quite soon.
Indeed at work we are almost only using VB.NET for programming tasks so I''m quite confident with the .NET Framework.
And as I wanted to start getting into DirectX, I figured I''d try Managed DX with C# or VB.NET

Before I was programming my games in C++/OpenGL.

But that was some long time ago and I almost forgot everything about OGL

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I''m using C# and the Tao.OpenGL OpenGL binding. It''s not quite the same thing, but this way it will be compatible with Mono - no recompile even needed to get it working on Linux. I assume most people using C# and MDX don''t really care about that, though. (nothing wrong with that; Windows is where the money and audience are. I''m just doing it so there''s one more game for Linux.)

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