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RandomAxess

Shadow Map resources

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Ok, i''ve looked on the web, and perhaps i''m not looking in the right places, but i''m having problems finding ANY tutorials, code examples, how-to''s or ANYthing on shadow mapping. I''m looking to use OpenGL and CG (tho if the code is in OpenGL shading language, that''s fine, i can work the per-pixel code out). I would like to do post-projective shadow maps, but for now i will be happy with just straight shadow mapping. It seems like the technique is actually relatively simple, but all I can really find is abstracts on how to do the process, not entry points in the code like how to get the depth buffer to read into, say, an array or texture or whatever you intend to use. Thanks in advance

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