Advertisement Jump to content


This topic is now archived and is closed to further replies.


Shadow Map resources

This topic is 5340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, i''ve looked on the web, and perhaps i''m not looking in the right places, but i''m having problems finding ANY tutorials, code examples, how-to''s or ANYthing on shadow mapping. I''m looking to use OpenGL and CG (tho if the code is in OpenGL shading language, that''s fine, i can work the per-pixel code out). I would like to do post-projective shadow maps, but for now i will be happy with just straight shadow mapping. It seems like the technique is actually relatively simple, but all I can really find is abstracts on how to do the process, not entry points in the code like how to get the depth buffer to read into, say, an array or texture or whatever you intend to use. Thanks in advance

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!