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TheSimplerOne

Help me decide on a book

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Normally I would just read my C++ book and learn it before browsing the web and moving on. I know the web has a ton of resources and I want to use them, but surely there is something that it would be better if I had a book for because it is not well covered by web sites such as: I have a 25% off coupon so why not... http://ultimategameprogramming.com/ http://www.ibiblio.org/obp/thinkCS/cpp/english/ http://nehe.gamedev.net/ http://www.gametutorials.com/ http://gamedev.net/ http://flipcode.com/ http://drunkenhyena.com/ http://cprogramming.com/ http://cone3d.gamedev.net/cgi-bin/index.pl http://www.cpp-home.com/ I am serious about learning to develop games, even if I start small and have to do a 2D game first, or even a text adventure when I finish my book on C++. I am reading C++ Primer Plus and I now just finished confusing myself with pointers. Surely it will just take some practice like most new things for me. If I have those web resources, and a good general C++ book, then what should be my next step? Should I learn to program w/ the win32API before I go to DirextX or all, or do those websites have all the stuff I need? Should I buy a more advanced book and store it away? I see that these resources have everything from win32 programs to building a small game engine for an rpg. P.S. Should I learn to condense my posts? I ramble..I know I do...

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If you still don't grok pointers, you're not ready to move on. Keep working.

Oh, and you forgot
http://www.virtuallyonline.net/books/
http://www.parashift.com/c++-faq-lite/
http://www.dinkumware.com/manuals/reader.aspx?lib=cpp

and more


“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.”
— Brian W. Kernighan


[edited by - Fruny on June 4, 2004 10:10:00 AM]

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Naw naw, I know I have to practice and work on general C++ still. I understand that, but I wanted to buy a book for later use while I still have a 25% off coupon for Borders.

EDIT: I'm going into calculus next year in school. I seem to be pretty decent at grasping mathematical concepts. I'll go to the store, probably won't get anything for myself. Maybe I can pick up a novel or something. I'll keep to the general C++ book for now unless someone gives some more advice. I'll peek around for the STL book mentioned, maybe browse through that.

[edited by - TheSimplerOne on June 4, 2004 11:03:56 AM]

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I would suggest "The C++ Standard Library - a tutorial and reference" by Nicolai Josuttis. It's an excellent library reference, something that most introductory books to not cover adequately. A definite must-have for any C++ programmer.

On the purely "game programming" side, the one piece of advice I would give you is to not get obsessed with graphics at this stage, particularly if you don't know much geometry and linear algebra.


“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.”
— Brian W. Kernighan


[edited by - Fruny on June 4, 2004 10:32:07 AM]

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