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uber_n00b

What am I thinking of?

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What is a ''googlable'' term that I can use that will get me a tutorial on how to blend two textures into each other, as exemplified in most terrain demos, where like a rock texture would be applied to steeper inclines.

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-texture splatting
-GL_ARB_texture_env_combine & simmilar


You should never let your fears become the boundaries of your dreams.

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Thanks guys. I have yet to actually read through the entirety of any of the links but I get the gist of it, just need to look up those OpenGL-specific calls for alpha blending and such.

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