What am I thinking of?
What is a ''googlable'' term that I can use that will get me a tutorial on how to blend two textures into each other, as exemplified in most terrain demos, where like a rock texture would be applied to steeper inclines.
-texture splatting
-GL_ARB_texture_env_combine & simmilar
You should never let your fears become the boundaries of your dreams.
-GL_ARB_texture_env_combine & simmilar
You should never let your fears become the boundaries of your dreams.
Also check out this thread: Creating Detailed Terrain Under Severe Limitations
Waramp.
Before you insult a man, walk a mile in his shoes.
That way, when you do insult him, you''ll be a mile away, and you''ll have his shoes.
Waramp.
Before you insult a man, walk a mile in his shoes.
That way, when you do insult him, you''ll be a mile away, and you''ll have his shoes.
Thanks guys. I have yet to actually read through the entirety of any of the links but I get the gist of it, just need to look up those OpenGL-specific calls for alpha blending and such.
Crap. Looks like I have to rethink how to do this since I don''t actually use meshes right now. Curses.
Note: for the more general case, the term is "multitexturing".
Michael K.,
Co-designer and Graphics Programmer of "The Keepers"
We come in peace... surrender or die!
Michael K.,
Co-designer and Graphics Programmer of "The Keepers"
We come in peace... surrender or die!
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