For me, being paid to do it would be a huge help because then I wouldn''t have to work 40+ hours at my regular job. After that, about all I have the energy for is Judge Judy.
I totally agree though that every project is a success. You always learn something new, and your next project is that much better.
No game project is a failure
I agree , as long as you tried to do something , you learned from it. I have about 20 unfinished game engines lying around in my hard drive , and because they all "failed", I was able to use the things that worked in one, and apply them to my good one. Its all a big learning experience no matter how "successful" the project looks on the outside.
i have no failed projects sitting around on my hard-drive, but i do have a whole lot of needs-to-be-worked-on-or-most-likely-started-again-from-scratch ones
I''m just coming to the end of my first completed game, I''ve had a lot of half finished projects etc. before I learned enough to make a finished game. I have to say for me I prefer to take a long project and see it through from start to finish. Sure, it''s not all giddy excitement but its much more gratifying and educational. I work best under deadlines and this project was due for a class at my school, so if I didn''t get it done and didn''t get it done well my GPA would suffer. That''s pretty good motivation. Over the summer I''ll be doing another similar project only in 3d instead of 2d.
Working on a bunch of small things to teach yourself is good, especially at the beginning, but in my opinion working on (and completing) long projects teaches you the most.
Working on a bunch of small things to teach yourself is good, especially at the beginning, but in my opinion working on (and completing) long projects teaches you the most.
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