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hordak

how to read vertexdata from a mesh (managed directx)

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how can I read a vertexbuffer from a mesh? the following lines lead to invalidcallexception: //meshVertex is the struct for my vertexformat meshVertex[] buffer = new meshVertex[meshc.NumberVertices]; buffer = (meshVertex[])(meshc.VertexBuffer.Lock(0,typeof(meshVertex),LockFlags.None,meshc.NumberVertices)); does anyone know an example how to read vertexdata from a mesh properly?

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I''ve been wondering this for a while now. I was planning on manually modifying the mesh vertices to see what i could do but noone rpelied hehe.

regards

ace

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