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Roof Top Pew Wee

Clearing events working inside a class, but not outside.

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In my engine, I have a Sprite object, which as an event as follows: public event customFunction customFunctions; So my understanding that if I want to clear the customFunctions event and start fresh, I simply write customFunctions = null; Then += whatever I want. That works fine inside of the Sprite class, but if I try to set customFunctions outside of the Sprite class, I get a syntax error. And the event is public for sure, so that''s not the issue. C:\Projects\Entai\GameMain.cs(189): The event ''FRB.Sprite.customFunctions'' can only appear on the left hand side of += or -= I encased customFunctions = null inside a method in my SpriteClass, but why would I need to do that for it to work? This is for my particle creation/destruction, so any bit of speed is needed. Any ideas? --Vic--

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IIRC, one of the main differences between events and delegates is that events are more protected, in that you can only set it inside the class. But don''t quote me on that.

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