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Anjeon

Best way to handle dynamic data?

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About halfway down this page are some steps for sending dynamic data with D3D. http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndxgen/html/directx9devfaq.asp What is the best way to handle dynamic data in OpenGL?

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Vertex arrays, or for preference, a VBO (vertex buffer object)with the write only flag set and using the copysubdata() functions for it to update the correct section.

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