SDL Fullscreen not working
I had mistakenly posted this in the wrong forum.
I'm running the an SDL tutorial from here and have run into a bit of a snag. When I attempt to pass SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN
to SDL_InitVideo I get a blank screen, However, double buffering with hardware works, and software with fullscreen works, but I can't seem to get the three I'd like running up. Should there be other code modifications to the tutorial aside from the flag changes or am I missing something else entirely? Cheers.
Also, I've attempted passing the bit depth as 0 as was recommended to me, to no avail.
[edited by - woodsman on June 5, 2004 11:32:48 PM]
SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN
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