On screen font colour
Hi,
I have the following code in my display function:
glPushMatrix();
glDisable(GL_TEXTURE_2D);
int k;
char *text = "SCORE";
glRasterPos3f(x,y,z);
for(k=0; k<(int)strlen(text); k++)
glutBitmapCharacter(TIMES_ROMAN, text[k]);
glPopMatrix();
The code works fine but the writing is displayed in black (hard to see). I tried to put glColor3f(1.0, 0.0, 0.0) in front of glutBitmapCharacter() but it didn''t work, any suggestions?
Alternatively how can I set the colour of a viewport?
Thanks
I don''t have a retort for the first question but for the second one, do you mean this?
"glClearColor(0.0f, 0.0f, 0.0f, 0.5f);"
"glClearColor(0.0f, 0.0f, 0.0f, 0.5f);"
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