Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

graveyard filla

GL LINESTRIP making game crash on slower computers?

This topic is 5274 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

high, lately i have been adding special effects to my game (2D). anyway, i am using GL_LINESTRIPS to do the particles... everything works fine on my computer.. BUT, i let a friend try playing it on his lower end machine (400 mhz celeron) and it crashes right away.. i know for a fact its the particle effects because i tried commenting out the effects, and it worked fine... as soon as a particle appears on screen though, the game crashes on his computer... does anyone know why? has anyone heard of this before? im just using a regular GL LINESTRIP... if anyone has any advise its appreciated. thanks!!

Share this post


Link to post
Share on other sites
Advertisement
Maybe his OpenGL drivers suck, or for some reason the video card doesn''t support it ? Or if you used a texture for the particle it may not load it because you forgot to include it in the zip/rar or whatever you use and it makes the game crash.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!