I'm looking for a book about the theory about 3D

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15 comments, last by OrcSlayer 19 years, 10 months ago
Check out "Real Time Rendering". The bible IMHO.

DChavez out.
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My only problem with the Foley book(s) (Get the big C one if you get his) is that its coverage of certain features is less then adequate at times. I have seen some books on the shelf which name escape me right now (I rarely have money to buy books). I do see a point in learning how all the graphics are achieved. It makes you a better programmer, and sometimes you find yourself needing to create programs which do much better rendering then Direct3D or OpenGL provide (and of course the work your doing is non realtime).
My name is my sig.
quote:Original post by dchavez
Check out "Real Time Rendering". The bible IMHO.

DChavez out.


quote:Original post by dchavez
Check out "Real Time Rendering". The bible IMHO.


That should be on every graphics programmer''s bookshelf.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

quote:Original post by LizardCPP
Mayby you should look at the book: 3D game engine design .

LizardCPP

[edited by - LizardCPP on June 6, 2004 2:48:15 PM]


this is what I looked for.
thanks.
Core Techniques and Algorithms in Game Programming
has some nice introductionary chapters on 3d programming.
Just a warning about 3D game engine design: It''s written like a math textbook. I would recommend Foley Van Damn

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