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OrcSlayer

I'm looking for a book about the theory about 3D

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My only problem with the Foley book(s) (Get the big C one if you get his) is that its coverage of certain features is less then adequate at times. I have seen some books on the shelf which name escape me right now (I rarely have money to buy books). I do see a point in learning how all the graphics are achieved. It makes you a better programmer, and sometimes you find yourself needing to create programs which do much better rendering then Direct3D or OpenGL provide (and of course the work your doing is non realtime).

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Guest Anonymous Poster
quote:
Original post by dchavez
Check out "Real Time Rendering". The bible IMHO.

DChavez out.


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quote:
Original post by dchavez
Check out "Real Time Rendering". The bible IMHO.


That should be on every graphics programmer''s bookshelf.

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Just a warning about 3D game engine design: It''s written like a math textbook. I would recommend Foley Van Damn

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