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anim question for Jim Adams

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Hi, I have been dissecting the code from Jim Adam''s Advanced Animation With DirectX and have a problem getting the animation to drive the skin correctly. I use Maya to model & animate a simple humanoid. I then use the X file exporter provided by Microsoft. So far so good. The exported Xfile loads & animates perfectly well in DirectX''s skinned mesh demo program. But when I load it with the example in chapter 5, the limb orientations are all screwed up... mind you, they do animate... but the humanoid goes all awry. To confirm I loaded an additional static ground mesh into a separate mesh variable... this loads and renders as expected. Interestingly, the tiny.x file works perfectly fine in Jim''s demo. I suspect it could be a bone setup oversight that is not dealt with in the book... why would the DirectX demo load my animation correctly and not the one in chapter 5 & 6? I really like the way Jim decouples meshes and animations... having done a phD on motion transition, I would very much like to get my hands dirty with motion in games. Can anyone kindly provide pointers about bone setup or additional code to rectify this problem? Cheers, Ashraf.

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