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drowner

Baseball Sim, seeking thoughts/opinions

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Greetings all, To make this quick, I am considering making a baseball game in which the player acts as the GM/Manager of his own baseball team. The player would conduct trades, contract negotiations and perhaps manage AAA teams to 'grow' their new talent. Also, they would 'play' through games.. instructing their players on how to play the game, by calling plays, such as "hit and run", "Sacrifice bunt" and "steal 2nd", etc... Basically any realistic option a manager would have. My thought was to make this a text game, using ncurses for linux/windows, with sqlite for as a rdbms backend to keep stats for the users perusal... Now the real question... Is there a way to make this any fun for people who aren't baseball fanatics? I dunno, not much of a question but I'd rather post, than delete this one like all my other posts ------------------------------------------------------------ // TODO: Insert clever comment here. [edited by - drowner on June 7, 2004 2:03:47 AM]

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as someone who does not really like sports, i can tell you that there is little you can do to make people who dont care... well, care! you could throw in absurd violence or fire or something (like midway does), but that won''t really fit in a manager-type game.
don''t worry though, there are a LOT of people that ARE baseball fanatics, so it isn''t like you''ll have no audience at all.

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I do not see how to make it fun for non baseball fans but I could see many areas to make it fun for baseball fans. The gameplay you listed is common and almost sounds like baseball mogul. Mogul has very simplistic graphics and a owner/manager perspective.

Perhaps you should list your ideas in areas of your game that are not common in baseball games that are appealing. Some suggestions may be, off-season and career ending injuries, strikes, money management (like mogul), no homers (what if they were singles), buying a new stadium, redesigning a stadium, umpires with personalities (do a little dance and call you out!), baseball brawls, aluminum bats (saves money increases pitcher injury and homers etc.), and diversity (women playing could attract female players). Of course there are more ideas and some games have aspects of each. Getting Hilary Duff to promote it will probably work better than all those ideas put together. However, what will set your game a part is the question I would be asking?

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