speed speed speed
If you find writing your own rasterizer to be easier than Direct3D, then you''re one strange cookie.
Since writing opening this thread, I began using OpenGL, and it turns out it is much easier than Direct3D. And definately faster than my own engine.
I know it might be strange to prefer writing the whole rasterizer and buffer and all, but I think doing the math and writing every detail is easier than trying to learn and memorize the syntax and name conventions of the many API''s available. This is why it makes it so difficult for me to commit to any one API. Even OpenGL with their numerous function calls required just to set up a rendering context becomes a headache.
Thanks to everybody for all input.
-desamaru
I know it might be strange to prefer writing the whole rasterizer and buffer and all, but I think doing the math and writing every detail is easier than trying to learn and memorize the syntax and name conventions of the many API''s available. This is why it makes it so difficult for me to commit to any one API. Even OpenGL with their numerous function calls required just to set up a rendering context becomes a headache.
Thanks to everybody for all input.
-desamaru
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