3DS Loader on gametutorial and 3ds Max 6

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3 comments, last by Colossus_1 19 years, 10 months ago
Hi, I tried the 3ds loader on gametutorial to load 3ds exported models by 3D Studio Max 6 but the result is weird; for example a car is displayed with the four wheels shifted ahead of the body and the texture is not displayed even though the size is a power of two. Does anyone experienced this ? Colossus Mizio, a proxy scanner hunter tool with GUI for Linux http://mizio.sourceforge.net
ColossusCpsed,a Linux OpenGL 3D scene editorhttp://cpsed.sourceforge.net
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I came acros same problem a few days ago. I didn''t figure out how to solve it in my loader but I suspect the 3ds exporter in 3dsMAX is flawed becouse I tried exporting same model with a few other converters and they all worked ok. Download deep exploration demo and try with that. I also don''t know how to make a model like this. All the things I did exported just fine.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
So, you think the problem is the 3ds studio max exporter, not the code on gametutorial, right ?

Colossus

Mizio, a proxy scanner hunter tool with GUI for Linux
http://mizio.sourceforge.net
ColossusCpsed,a Linux OpenGL 3D scene editorhttp://cpsed.sourceforge.net
quote:Original post by Colossus_1
So, you think the problem is the 3ds studio max exporter, not the code on gametutorial, right ?

I hope so.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
I also found the same problem. Make the model in Max 6, export to .3ds, and things are wrong. A solution, is to import the (exported .3ds) model into milkshape, fix it there, and re-export. It's a real pain in the ass. The problem seems to be with cloning / mirroring in Max, which seems to get wrongly exported. However, Milkshape correctly loads the meshes, so you can simply select / mirror them there.

[edit] p.s. or write your own exporter, which I intend to do once I get VC++.net.

[edited by - squirrel_of_death on June 7, 2004 2:22:41 PM]

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