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boontje

programmable pipelines

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Hello all, I hope i have put this in the right forum... I was wondering, as a beginner in graphics programming... Those programmable pipelines... I know how to setup a vertex/pixel shader, but how can i make use of the multiple programmable pipelines?? My radeon 9800 pro has 4 of them, the new X800 has 6(vertex that is). How should i see this? Setting up 4 vertex shaders, setting 4 streams... and they starting working in parallel? Or will the 4 pipelines be used for the same geometry i send to the video card working with the same shader? I am a bit confused here, maybey someone can clear this up for me

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You''re probably thinking of texturing units, in which case it''s the video card''s job to deal with it, not yours.

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Well,

I think i found the answer somewhere in an ATI document... I should see it as a SIMD(Single Instruction Multiple Data). So, if there are 4 vertex pipelines, there will be 4 vertex shaders running, all the same, parallel. This means no worries for me about multiple pipelines

source:

http://www.ati.com/developer/SIGGRAPH02/GHProgrammability-notes.pdf

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